Spotlight: The House That Manops5 Built

Here’s one of the stranger ROBLOX stories I’ve heard lately: in order to create his virtual world, builder manops5 found himself stopping mid-creation, walking outside, glancing at different angles of his house, then walking back inside to get back on Studio.

He builds from memory, as photos of his subject simply don’t generate the depth perception needed to build his virtual world accurately and to-scale. Oh, his virtual world? It’s a recreation of his home in Santa Barbara, California. He’s built it again and again and again, each time adding new details and more complex parts. And now, it’s becoming one of the most detailed houses I’ve ever seen in ROBLOX.

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Five Ways to “Win” at ROBLOX

ROBLOX is an open-ended sandbox game and ultimately, every builder defines their own “winning” experience. There is no “victory” screen, but there are certain (and sometimes simple!) things you can do to really broaden your ROBLOX experience. Check out this list of five ways to “win” at ROBLOX.

Build. Like, a lot. 

This is easily the most valuable piece of advice we can give you. Building is the core of participation on ROBLOX, and the more you build, the better you get at it. Don’t build games or places that you think others want to see, either. Build whatever comes to mind, however crazy or strange that idea might be. That’s one of the best parts of ROBLOX–you are not limited by our platform; you’re limited only by the amount of skill you develop utilizing it. Don’t be intimidated by other creations. Let them inspire you instead.

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Crossfire: CloneTrooper1019 and Ozzypig Talk Game Design

Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For our second outing, we interviewed Clonetrooper1019 and Ozzypig to compare and contrast design decisions made in their very similar games: The Stalker and Juggernaut, respectively. Both games are asymmetric–meaning they require players to work in teams to take down one super-powered individual.

Thanks for doing this guys. Let’s start with the very basics. I was gathering stats, and both Juggernaut and Stalker have over 600,000 visits. What’d you do to make your game take off? 

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Get Your Article Published on the ROBLOX Blog

We’ve been upping the interaction between ourselves and our readers by cultivating articles that encourage collaboration and discussion. We’re pushing that envelope even further with a new, soon-to-be-launched series, where ROBLOX users have the chance to write bylined articles for the blog!

With our Spotlight articles, we focus on users who have built amazing places and games. Our newly-formed Crossfire series gives successful ROBLOX game developers a chance talk about the design and structure of their respective games (we’ve got an exciting edition coming in the near future). This new series will be written by ROBLOX users, and each entry will describe the process of developing a very specific and/or technical aspect of a game, place or model. You can pitch your article idea today by completing this form.

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Six Awesome ROBLOX Places You’ve Never Seen Before, Part 2

Writing for the ROBLOX blog means Andrew and I are constantly keeping an eye on the community in search of under-the-radar showcases of excellent ROBLOX building. Andrew recently wrote about some of the most amazing places he’s seen on our platform–now it’s my turn. So, without further ado, I present six of the most awesome places I’ve seen recently, in no particular order. You don’t have to take my word for it either–follow the headline links to experience these awesome places for yourself!

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Spotlight: Incredible Level Detail With Asimo3089

When we announced last week that we’re turning off bevels, Andrew and I were curious to see how this change could affect the appearance of places on ROBLOX. We found it humorous that we both ended up in the same virtual place, right after the bevels were turned off. We both ended up in The Wind, one of the most beautiful places on ROBLOX.

I’ve been using “The Wind” as a benchmark of sorts to gauge changes we make to ROBLOX graphics, because it’s one of the most detailed place I’ve ever seen on our platform. Fire, detailed textures, foliage, moving parts, water—it’s got everything. Deciding to write a Spotlight about the creator of “Wind” (and another awesome place called Roadrunner Canyon, in addition to other games) seemed like a no-brainer.

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Comments on Comments: Dynamic Lighting, 2013 Egg Hunt and More

Many readers pour significant time into writing thoughtful replies to our blog articles, and we want to make sure we address them. Comments on Comments exists so you get answers, straight from a ROBLOX developer, to your questions. For this post, we’ve tapped a handful of ROBLOX’s staff, to answer a wide range of questions about dynamic lighting and our recent removal of bevels, the making of our 2013 ROBLOX Egg Hunt, our recent Spotlight Article featuring a digital recreation of Rome, some camera tweaks and fixes and much more.

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